Tulika Pandey

Broadcast Intelligence Advertising

Broadcast Intelligence Advertising

about the project.

Advise was envisioned as a complete ad-tech platform for broadcasters using NextGenTV/ATSC 3.0. The platform aimed to help advertisers run targeted, interactive TV ads while preserving the seamless, lean-back nature of television.

This case study focuses on the first design phase: the advertiser configuration layer and the TV rendering experience that adapts programmatic ads for the living-room screen.

TV as a medium in transition.

With ATSC 3.0, television is moving from a one-way broadcast medium into an internet-enabled platform. This creates a new advertising opportunity: targeted, interactive, and programmatic ads on the largest screen in the home.

The product opportunity

1

Deliver targeted, programmatic ads on TV

2

Enable interactivity on the largest screen in the home

3

Open TV advertising to local and mid-scale businesses

The missing UX layer

The missing layer was experience design.

Programmatic ad systems were built for web and mobile behaviors: clicking, scrolling, tapping, and active browsing. TV behaves differently. It is passive, shared, remote-controlled, and interruption-sensitive.

Traditional TV
Smart TV
NextGenTV
Connectivity
Targeting
Limited
Interactivity
Limited
Programmatic Ads

problem framing.

A banner ad sitting like a sticker over live broadcast content.
Detached Visual layerHard InterruptionDead-end Experience

Experience Gap

Existing TV ad experiences often felt like they were borrowed from digital screens. They appeared as hard interruptions, disconnected overlays, or dead-end messages with no meaningful interaction.

System Gap

Advertisers provide fixed ad creatives, often based on external/IAB standards. The product could not redesign every ad asset. It could only control how those assets were rendered, placed, blended, and interacted with on TV.

User attention across an ad break

USER ATTENTION

TIME

So the design challenge became: how do we make externally supplied ads feel native to a lean-back TV experience?

strategic opportunity.

This product sits at the intersection of:

  • Broadcast infrastructure
  • Digital ad ecosystems
  • Emerging interaction paradigms on TV

Value Creation

StakeholderValue DeliveredBroadcastersNew monetization via targeted adsAdvertisersPrecision targeting + measurable engagementLocal BusinessesAccess to TV advertising without national budgetsViewersNon-intrusive, optional engagement
Broadcaster
RevenueContent
AdvertiserViewer
Attention + Interaction Data

product architecture.

The product was designed as a dual-sided system.

ADVERTISER PLATFORM

The backend configuration layer where advertisers and media buyers set up campaigns, targeting, ad tags, and deployment logic.

TV EXPERIENCE LAYER

The frontend rendering and interaction layer where third-party creatives are adapted into TV-native ad experiences.

The advertiser platform defines what should run. The TV experience layer defines how it should appear and behave for viewers.

CHALLENGEAds cannot be redesigned. Only how they are rendered and experienced can be controlled.
Advertiser (DSP)
Advise Platform
Campaign configTargetingTagging
SSP Layer
Broadcast stream (ATSC 3.0)
TV Rendering system (Your system)
Viewer Interaction Layer (D-pad UX)

advertiser configuration layer.

The backend layer established the campaign and inventory logic needed to make ads configurable: ad spaces, targeting presets, delivery settings, key values, pricing, and protection settings.

Campaign delivery setup
Advertiser platform — create-new-order flow on the delivery-setting step.

Defines how the campaign is delivered: creative rotation, delivery pacing, frequency capping, child-directed ad settings, display size, and day/time rules.

Ad space creation
Advertiser platform — ad-space creation across the create-new-order steps.

Creates the sellable ad space by defining ad unit details, key values, and reporting dimensions that connect backend inventory to campaign delivery.

rendering solution.

Standard banner ads do not naturally belong inside a TV frame. When placed directly over content, they feel like foreign overlays: visually detached, hard-edged, and disruptive.

The challenge was to preserve advertiser-supplied creative while making the final render feel integrated with the broadcast experience.

Rendering constraints

  • The ad creative could not be redesigned because it came from external/IAB-standard assets.
  • The render had to feel native to TV without interrupting the broadcast frame.
  • The interaction had to work through remote focus states, not touch or cursor input.

PROBLEM

Banner ads on TV behave like:

  • Foreign overlays
  • Hard-edged visual interruptions
  • Detached from content

SOLUTION

Extended Panel Rendering System

Instead of displaying ads as isolated units:

  • Extract dominant/background color from the ad
  • Extend it into a full-width panel
  • Blend the ad into the broadcast frame

IMPACT

  • Eliminates “sticker effect”
  • Creates visual continuity
  • Preserves immersion without modifying ad creatives

The color extraction step reduced the visual clash between advertiser-supplied creative and broadcast content, making the ad feel intentionally composed rather than pasted onto the screen.

INSIGHTWhen you can’t control the asset, control the environment it lives in.
Ad Creative (IAB asset)
Color Extraction (dominant/background)
Panel Generation (full-width extension)
Composition Layer (blended with video frame)
Final Rendered Ad

interaction model: designing for a passive medium.

TV interaction is unlike web interaction that we are used to designing for. Viewers are far from the screen, using a remote, often in a shared environment. That meant every ad interaction had to be glanceable, optional, and easy to dismiss.

Constraint Space

  • No touch, no cursor
  • D-pad navigation only
  • Lean-back user behavior

Design Principles

  • Interaction must be optional
  • Engagement must be low-effort
  • Ads must never hijack attention

Interaction patterns

PatternPurposeContextual AdsLightweight overlays during content that can be dismissed through focus navigationCompanion AdsSecondary ad experiences that add local relevance alongside primary adsInteractive AdsPolls, QR actions, or single-action prompts navigable through the remote

CONTEXTUAL ADS

Dismissible lower-third overlay during live content.
Focus state on the overlay’s close affordance.
Lightweight overlays during contentDismissible via focus navigation

COMPANION ADS

Companion ad running alongside the primary creative.
Locally-relevant companion call-out.
Run alongside primary adsIntroduce local relevance

INTERACTIVE ADS

Poll prompt navigable with the remote.
QR / single-action interactive ad panel.
Polls, QR actionsSingle-action engagement via D-pad
OUTCOMEDefined a remote-first interaction model for advertising, balancing engagement with non-intrusiveness.

system design thinking.

The goal was to define a repeatable rendering behavior that could work across many advertiser-supplied creatives.

Scalability

  • Works across all IAB-compliant creatives
  • No manual customization required

Consistency

  • Unified rendering behavior across formats

Adaptability

  • Supports multiple ad types without redesign

Trade-offs Navigated

DecisionTrade-offSeamless integrationReduced visual prominenceUser control (dismiss)Potential drop in impressionsOptional interactionLower forced engagement

Constraint → Design Response Map

ConstraintDesign ResponseIAB creatives fixedRendering layer abstractionNo touchFocus-based navigationLean-back usageOptional interaction

impact.

Product Impact

Defined a TV-first ad rendering and interaction model for programmatic broadcast advertising.

Business Impact

Created a foundation for broadcasters to package targeted, interactive ad inventory for advertisers and local businesses.

User Impact

Reduced the perceived intrusiveness of ads by making interaction optional, remote-first, and visually integrated with content.

BeforeAfterBanner sits like a sticker on top of videoBanner is integrated into a full-width visual panelHard visual edgeExtended background creates continuityAd feels imported from webAd feels adapted for TVViewer attention is hijackedViewer can notice, ignore, or interact

what makes this work distinct.

  • Designed for a new and undefined medium
  • Solved a system-level UX problem, not just UI
  • Worked within hard constraints: fixed ad creatives, remote input, and lean-back behavior
  • Defined how programmatic ads could feel native to TV.

my role.

I led the product design for the first phase of Advise, working across both the enterprise advertiser platform and the consumer-facing TV experience layer.

My main contribution was defining how programmatic ad logic could translate into TV-native rendering and remote-first interaction patterns.

Tulika Pandey — 2026Linkedin